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- /*
- * MIT License
- *
- * Copyright (c) 2019 Alexey Edelev <semlanik@gmail.com>
- *
- * This file is part of NeuralNetwork project https://git.semlanik.org/semlanik/NeuralNetwork
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of this
- * software and associated documentation files (the "Software"), to deal in the Software
- * without restriction, including without limitation the rights to use, copy, modify,
- * merge, publish, distribute, sublicense, and/or sell copies of the Software, and
- * to permit persons to whom the Software is furnished to do so, subject to the following
- * conditions:
- *
- * The above copyright notice and this permission notice shall be included in all copies
- * or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
- * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
- * PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
- * FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- syntax="proto3";
- package snakesimulator;
- enum Direction {
- Unknown = 0;
- Up = 1;
- Down = 2;
- Left = 3;
- Right = 4;
- }
- message Point {
- uint32 x = 1;
- uint32 y = 2;
- }
- message Snake {
- repeated Point points = 1;
- }
- message Field {
- uint32 width = 1;
- uint32 height = 2;
- Point food = 3;
- }
- message Stats {
- uint32 generation = 1;
- uint32 individual = 2;
- uint32 move = 3;
- }
- message Speed {
- uint32 speed = 1;
- }
- message PlayingBestState {
- bool state = 1;
- }
- message None {
- }
- service SnakeSimulator {
- rpc snake(None) returns (stream Snake) {}
- rpc field(None) returns (stream Field) {}
- rpc stats(None) returns (stream Stats) {}
- rpc setSpeed(Speed) returns (None) {}
- rpc playBest(None) returns (None) {}
- rpc playBestInLoop(PlayingBestState) returns (None) {}
- rpc isPlaying(None) returns (stream PlayingBestState) {}
- }
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