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- /*
- * MIT License
- *
- * Copyright (c) 2020 Alexey Edelev <semlanik@gmail.com>
- *
- * This file is part of QtProtobuf project https://git.semlanik.org/semlanik/qtprotobuf
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of this
- * software and associated documentation files (the "Software"), to deal in the Software
- * without restriction, including without limitation the rights to use, copy, modify,
- * merge, publish, distribute, sublicense, and/or sell copies of the Software, and
- * to permit persons to whom the Software is furnished to do so, subject to the following
- * conditions:
- *
- * The above copyright notice and this permission notice shall be included in all copies
- * or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
- * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
- * PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
- * FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- /*!
- * \page clienttutorial QtProtobuf Client Tutorial
- *
- * This tutorial will show how to use QtProtobuf client with some existing server and specified communication protocol.
- *
- * \subsection clienttutorial_dependencies Add QtProtobuf package to CMake project
- *
- * After you successfully installed/built QtProtobuf (see <a href="https://github.com/semlanik/qtprotobuf">README.md</a>) with complete set of dependencies
- * you may start creation either CMake or qmake project in QtCreator. Now we need to tell our project about QtProtobuf.
- * Add following line in your CMakeLists.txt to add QtProtobuf as project dependency:
- *
- * \code
- * find_package(QtProtobufProject COMPONENTS QtProtobuf QtGrpc REQUIRED)
- * ...
- * target_link_libraries(clienttutorial PRIVATE QtProtobufProject::QtGrpc QtProtobufProject::QtProtobuf)
- * \endcode
- * At this point you will have full access to QtProtobuf libraries and macroses.
- *
- * \subsection clienttutorial_generation Generate code
- *
- * Let's imagine you have echo sever with following protocol definition saved to tutorial.proto:
- * \code
- * syntax="proto3";
- *
- * package qtprotobuf.tutorial;
- *
- * message EchoRequest {
- * string message = 1;
- * }
- *
- * message EchoResponse {
- * string message = 1;
- * }
- *
- * service EchoService {
- * rpc Echo(EchoRequest) returns (EchoResponse);
- * }
- * \endcode
- *
- * Integration with your Qt application starts at point when you add protobuf and gRPC generation for .proto filed. Add \ref cmake_qtprotobuf_generate function to your CMakeLists.txt as following:
- *
- * \code
- * ...
- * add_executable(clienttutorial main.cpp qml.qrc) #Add QtProtobuf generator rules after CMake target defined
- *
- * qtprotobuf_generate(TARGET clienttutorial QML TRUE PROTO_FILES tutorial.proto)
- * ...
- * \endcode
- *
- * We specified `QML TRUE` to have generated classes visibled in QML. At this point we have direct access to all classes specified in tutorial.proto from C++ and QML contexts.
- *
- * To use them in C++ you need to include tutorial.qpb.h to get all messages defined in tutorial.proto accessible in C++ context:
- * \code
- * #include "tutorial.qpb.h"
- * \endcode
- *
- * To access messages from QML code add appropriate import of protobuf package:
- * \code
- * import qtprotobuf.tutorial 1.0
- * \endcode
- *
- * \note All QML imports by default generated with version 1.0.
- *
- * \subsection clienttutorial_cpp Implement client-side business logic
- *
- * Now lets go deeper and try to interact with server using our gRPC API. For server communication we will have C++ model, that implements business
- * logic and encapsulates QtGrpc client for communication purpose:
- *
- * \code
- * #include "tutorial.qpb.h"
- * #include "tutorial_grpc.qpb.h"
- *
- * class EchoClientEngine : public QObject
- * {
- * Q_OBJECT
- * Q_PROPERTY(qtprotobuf::tutorial::EchoResponse *response READ response CONSTANT)
- * public:
- * explicit EchoClientEngine(QObject *parent = nullptr);
- *
- * Q_INVOKABLE void request(qtprotobuf::tutorial::EchoRequest *req);
- *
- * qtprotobuf::tutorial::EchoResponse *response() const
- * {
- * return m_response.get();
- * }
- *
- * private:
- * std::unique_ptr<qtprotobuf::tutorial::EchoServiceClient> m_client;
- * std::unique_ptr<qtprotobuf::tutorial::EchoResponse> m_response;
- * };
- *
- * \endcode
- *
- * Here we specify our interface to communicate to QML part.
- *
- * - `response` property provides recent response from server. We made it CONSTANT because pointer it selves don't need any modifications.
- * - `request` invocable function expects pointer to EchoRequest, that will be utilized to call Echo remote procedure.
- * - `m_client` keeps pointer to generated EchoServerClient.
- *
- * \note This implementation is one of possible usage of client-side grpc API.
- *
- *
- * Definition part of EchoClientEngine includes two main points:
- *
- * 1. Initialization of gRPC channel and attaching our EchoServiceClient to it.
- * 2. Implement request call
- *
- * For gRPC channel we will use Http2 protocol without credentials. Simply create new channel with \ref QtProtobuf::QGrpcInsecureChannelCredentials "QGrpcInsecureChannelCredentials" / \ref QtProtobuf::QGrpcInsecureCallCredentials "QGrpcInsecureCallCredentials"
- * and pass it as parameter to \ref QtProtobuf::QAbstractGrpcClient::attachChannel "attachChannel" call right in constructor:
- *
- * \code
- * EchoClientEngine::EchoClientEngine(QObject *parent) : QObject(parent), m_client(new EchoServiceClient), m_response(new EchoResponse)
- * {
- * m_client->attachChannel(std::shared_ptr<QAbstractGrpcChannel>(new QGrpcHttp2Channel(QUrl("http://localhost:65000"),
- * QGrpcInsecureChannelCredentials()|QGrpcInsecureCallCredentials())));
- * }
- * \endcode
- *
- * Request function is very simple only utilizes generated Echo method, one of possible implementations as below:
- *
- * \code
- * void EchoClientEngine::request(qtprotobuf::tutorial::EchoRequest *req)
- * {
- * m_client->Echo(*req, m_response.get());
- * }
- * \endcode
- *
- * Let's stop at parameters, that we pass to `Echo` method.
- * First parameter is request. Methods generated by QtProtobuf pass only reference to method argument, that's why we derefence it and provide as value.
- * Second parameter is pointer to response that will be modified when server response will be received. Important point here is that responce value passed
- * as QPointer and its time of life is controlled by grpc client. In case if pointer was removed client will ignore server response silently. So from this
- * perspective QtGrpc provides to you async response safety.
- *
- * We complete our model implementation, and it's time to make it visible in QML context. Simply do it in main:
- *
- * \code
- * ...
- * #include <QtProtobufTypes>
- *
- * #include "echoclientengine.h
- * ...
- * int main(int argc, char *argv[])
- * {
- * ... //Before load QML
- * QtProtobuf::qRegisterProtobufTypes();
- * qmlRegisterSingletonType<EchoClientEngine>("qtprotobuf.tutorial", 1, 0, "EchoClientEngine", [](QQmlEngine *engine, QJSEngine *){
- * static EchoClientEngine echoEngine;
- * engine->setObjectOwnership(&echoEngine, QQmlEngine::CppOwnership);
- * return &echoEngine;
- * });
- * ...
- * }
- * \endcode
- *
- * It's important to call `qRegisterProtobufTypes` to register all QtProtobuf types including generated user types.
- * In our case it's types generated from tutorial.proto.
- *
- * \subsection clienttutorial_qml Implement client-side UI and interact to business logic
- * Let's move to presentation part. Of course it's better to use QML when we describe our project UI:
- *
- * \code
- * import QtQuick 2.12
- * import QtQuick.Window 2.12
- *
- * import QtQuick.Controls 2.12
- *
- * import qtprotobuf.tutorial 1.0
- *
- * Window {
- * ...
- * EchoRequest {
- * id: request
- * message: messageInput.text
- * }
- * ...
- * TextField {
- * id: messageInput
- * anchors.verticalCenter: parent.verticalCenter
- * width: 400
- * onAccepted: {
- * echoEngine.request(request);
- * text = ""
- * }
- * }
- * ...
- * Text {
- * anchors.verticalCenter: parent.verticalCenter
- * text: echoEngine.response.message
- * }
- * }
- * \endcode
- *
- * After cut off all fancy QML stuff, only QtProtobuf related things are left. Its important to do not forget import of our freshly generated
- * qtprotobuf.tutorial package. At this point we have access to any message inside qtprotobuf.tutorial package. So we create view model right in QML code
- * by adding `EchoRequest` object and bind `message` property to messageInput text.
- * \note It's not mandatory and in some cases may cause often field update, but in out case it's just tutorial ¯\\_(ツ)_/¯.
- *
- * Only thing left is to call our request method. We pass request that already contains text, that we would like to send to server. Result will be received
- * and written to echoEngine.response.message property. We bound it to appropriate text field, that will be updated "immediately".
- * *
- * It's time for testing! For tests you may use test server from projects `examples/tutorial/tutorialserver` folder. Run "build_and_run.sh" script in
- * `examples/tutorial/tutorialserver` folder and enjoy echo functionality of your QtProtobuf EchoService client UI.
- *
- * \subsection clienttutorial_feedback Feedback
- * Please provide feedback using this <a href="https://github.com/semlanik/qtprotobuf/issues/116">issue</a> in project bug tracker.
- *
- * \subsection clienttutorial_references References
- * <a href="https://github.com/semlanik/qtprotobuf/tree/master/examples/clienttutorial">Complete tutorial code</a>
- */
- #include <QGuiApplication>
- #include <QQmlApplicationEngine>
- #include <QQmlContext>
- #include <QtProtobufTypes>
- #include "echoclientengine.h"
- int main(int argc, char *argv[])
- {
- QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
- QGuiApplication app(argc, argv);
- QQmlApplicationEngine engine;
- const QUrl url(QStringLiteral("qrc:/main.qml"));
- QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
- &app, [url](QObject *obj, const QUrl &objUrl) {
- if (!obj && url == objUrl)
- QCoreApplication::exit(-1);
- }, Qt::QueuedConnection);
- QtProtobuf::qRegisterProtobufTypes();
- qmlRegisterSingletonType<EchoClientEngine>("qtprotobuf.tutorial", 1, 0, "EchoClientEngine", [](QQmlEngine *engine, QJSEngine *) -> QObject *{
- static EchoClientEngine echoEngine;
- engine->setObjectOwnership(&echoEngine, QQmlEngine::CppOwnership);
- return &echoEngine;
- });
- engine.load(url);
- return app.exec();
- }
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