/* * MIT License * * Copyright (c) 2020 Alexey Edelev * * This file is part of QtProtobuf project https://git.semlanik.org/semlanik/qtprotobuf * * Permission is hereby granted, free of charge, to any person obtaining a copy of this * software and associated documentation files (the "Software"), to deal in the Software * without restriction, including without limitation the rights to use, copy, modify, * merge, publish, distribute, sublicense, and/or sell copies of the Software, and * to permit persons to whom the Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be included in all copies * or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE * FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /*! * \page clienttutorial QtProtobuf Client Tutorial * * This tutorial will show how to use QtProtobuf client with some existing server and specified communication protocol. * * \subsection clienttutorial_dependencies Add QtProtobuf package to CMake project * * After you successfully installed/built QtProtobuf (see README.md) with complete set of dependencies * you may start creation either CMake or qmake project in QtCreator. Now we need to tell our project about QtProtobuf. * Add following line in your CMakeLists.txt to add QtProtobuf as project dependency: * * \code * find_package(QtProtobufProject COMPONENTS QtProtobuf QtGrpc REQUIRED) * ... * target_link_libraries(clienttutorial PRIVATE QtProtobufProject::QtGrpc QtProtobufProject::QtProtobuf) * \endcode * At this point you will have full access to QtProtobuf libraries and macroses. * * \subsection clienttutorial_generation Generate code * * Let's imagine you have echo sever with following protocol definition saved to tutorial.proto: * \code * syntax="proto3"; * * package qtprotobuf.tutorial; * * message EchoRequest { * string message = 1; * } * * message EchoResponse { * string message = 1; * } * * service EchoService { * rpc Echo(EchoRequest) returns (EchoResponse); * } * \endcode * * Integration with your Qt application starts at point when you add protobuf and gRPC generation for .proto filed. Add \ref cmake_qtprotobuf_generate function to your CMakeLists.txt as following: * * \code * ... * add_executable(clienttutorial main.cpp qml.qrc) #Add QtProtobuf generator rules after CMake target defined * * qtprotobuf_generate(TARGET clienttutorial QML TRUE PROTO_FILES tutorial.proto) * ... * \endcode * * We specified `QML TRUE` to have generated classes visibled in QML. At this point we have direct access to all classes specified in tutorial.proto from C++ and QML contexts. * * To use them in C++ you need to include tutorial.qpb.h to get all messages defined in tutorial.proto accessible in C++ context: * \code * #include "tutorial.qpb.h" * \endcode * * To access messages from QML code add appropriate import of protobuf package: * \code * import qtprotobuf.tutorial 1.0 * \endcode * * \note All QML imports by default generated with version 1.0. * * \subsection clienttutorial_cpp Implement client-side business logic * * Now lets go deeper and try to interact with server using our gRPC API. For server communication we will have C++ model, that implements business * logic and encapsulates QtGrpc client for communication purpose: * * \code * #include "tutorial.qpb.h" * #include "tutorial_grpc.qpb.h" * * class EchoClientEngine : public QObject * { * Q_OBJECT * Q_PROPERTY(qtprotobuf::tutorial::EchoResponse *response READ response CONSTANT) * public: * explicit EchoClientEngine(QObject *parent = nullptr); * * Q_INVOKABLE void request(qtprotobuf::tutorial::EchoRequest *req); * * qtprotobuf::tutorial::EchoResponse *response() const * { * return m_response.get(); * } * * private: * std::unique_ptr m_client; * std::unique_ptr m_response; * }; * * \endcode * * Here we specify our interface to communicate to QML part. * * - `response` property provides recent response from server. We made it CONSTANT because pointer it selves don't need any modifications. * - `request` invocable function expects pointer to EchoRequest, that will be utilized to call Echo remote procedure. * - `m_client` keeps pointer to generated EchoServerClient. * * \note This implementation is one of possible usage of client-side grpc API. * * * Definition part of EchoClientEngine includes two main points: * * 1. Initialization of gRPC channel and attaching our EchoServiceClient to it. * 2. Implement request call * * For gRPC channel we will use Http2 protocol without credentials. Simply create new channel with \ref QtProtobuf::QGrpcInsecureChannelCredentials "QGrpcInsecureChannelCredentials" / \ref QtProtobuf::QGrpcInsecureCallCredentials "QGrpcInsecureCallCredentials" * and pass it as parameter to \ref QtProtobuf::QAbstractGrpcClient::attachChannel "attachChannel" call right in constructor: * * \code * EchoClientEngine::EchoClientEngine(QObject *parent) : QObject(parent), m_client(new EchoServiceClient), m_response(new EchoResponse) * { * m_client->attachChannel(std::shared_ptr(new QGrpcHttp2Channel(QUrl("http://localhost:65000"), * QGrpcInsecureChannelCredentials()|QGrpcInsecureCallCredentials()))); * } * \endcode * * Request function is very simple only utilizes generated Echo method, one of possible implementations as below: * * \code * void EchoClientEngine::request(qtprotobuf::tutorial::EchoRequest *req) * { * m_client->Echo(*req, m_response.get()); * } * \endcode * * Let's stop at parameters, that we pass to `Echo` method. * First parameter is request. Methods generated by QtProtobuf pass only reference to method argument, that's why we derefence it and provide as value. * Second parameter is pointer to response that will be modified when server response will be received. Important point here is that responce value passed * as QPointer and its time of life is controlled by grpc client. In case if pointer was removed client will ignore server response silently. So from this * perspective QtGrpc provides to you async response safety. * * We complete our model implementation, and it's time to make it visible in QML context. Simply do it in main: * * \code * ... * #include * * #include "echoclientengine.h * ... * int main(int argc, char *argv[]) * { * ... //Before load QML * QtProtobuf::qRegisterProtobufTypes(); * qmlRegisterSingletonType("qtprotobuf.tutorial", 1, 0, "EchoClientEngine", [](QQmlEngine *engine, QJSEngine *){ * static EchoClientEngine echoEngine; * engine->setObjectOwnership(&echoEngine, QQmlEngine::CppOwnership); * return &echoEngine; * }); * ... * } * \endcode * * It's important to call `qRegisterProtobufTypes` to register all QtProtobuf types including generated user types. * In our case it's types generated from tutorial.proto. * * \subsection clienttutorial_qml Implement client-side UI and interact to business logic * Let's move to presentation part. Of course it's better to use QML when we describe our project UI: * * \code * import QtQuick 2.12 * import QtQuick.Window 2.12 * * import QtQuick.Controls 2.12 * * import qtprotobuf.tutorial 1.0 * * Window { * ... * EchoRequest { * id: request * message: messageInput.text * } * ... * TextField { * id: messageInput * anchors.verticalCenter: parent.verticalCenter * width: 400 * onAccepted: { * echoEngine.request(request); * text = "" * } * } * ... * Text { * anchors.verticalCenter: parent.verticalCenter * text: echoEngine.response.message * } * } * \endcode * * After cut off all fancy QML stuff, only QtProtobuf related things are left. Its important to do not forget import of our freshly generated * qtprotobuf.tutorial package. At this point we have access to any message inside qtprotobuf.tutorial package. So we create view model right in QML code * by adding `EchoRequest` object and bind `message` property to messageInput text. * \note It's not mandatory and in some cases may cause often field update, but in out case it's just tutorial ¯\\_(ツ)_/¯. * * Only thing left is to call our request method. We pass request that already contains text, that we would like to send to server. Result will be received * and written to echoEngine.response.message property. We bound it to appropriate text field, that will be updated "immediately". * * * It's time for testing! For tests you may use test server from projects `examples/tutorial/tutorialserver` folder. Run "build_and_run.sh" script in * `examples/tutorial/tutorialserver` folder and enjoy echo functionality of your QtProtobuf EchoService client UI. * * \subsection clienttutorial_feedback Feedback * Please provide feedback using this issue in project bug tracker. * * \subsection clienttutorial_references References * Complete tutorial code */ #include #include #include #include #include "echoclientengine.h" int main(int argc, char *argv[]) { QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); QGuiApplication app(argc, argv); QQmlApplicationEngine engine; const QUrl url(QStringLiteral("qrc:/main.qml")); QObject::connect(&engine, &QQmlApplicationEngine::objectCreated, &app, [url](QObject *obj, const QUrl &objUrl) { if (!obj && url == objUrl) QCoreApplication::exit(-1); }, Qt::QueuedConnection); QtProtobuf::qRegisterProtobufTypes(); qmlRegisterSingletonType("qtprotobuf.tutorial", 1, 0, "EchoClientEngine", [](QQmlEngine *engine, QJSEngine *) -> QObject *{ static EchoClientEngine echoEngine; engine->setObjectOwnership(&echoEngine, QQmlEngine::CppOwnership); return &echoEngine; }); engine.load(url); return app.exec(); }