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- package snakesimulator
- import (
- fmt "fmt"
- math "math"
- "math/rand"
- "net"
- "time"
- "gonum.org/v1/gonum/mat"
- genetic "../genetic"
- grpc "google.golang.org/grpc"
- )
- type SnakeSimulator struct {
- field *Field
- snake *Snake
- stats *Stats
- fieldUpdateQueue chan bool
- snakeUpdateQueue chan bool
- statsUpdateQueue chan bool
- }
- func NewSnakeSimulator() (s *SnakeSimulator) {
- s = &SnakeSimulator{
- field: &Field{
- Food: &Point{},
- Width: 40,
- Height: 40,
- },
- snake: &Snake{
- Points: []*Point{
- &Point{X: 20, Y: 20},
- &Point{X: 21, Y: 20},
- &Point{X: 22, Y: 20},
- },
- },
- stats: &Stats{},
- fieldUpdateQueue: make(chan bool, 2),
- snakeUpdateQueue: make(chan bool, 2),
- statsUpdateQueue: make(chan bool, 2),
- }
- return
- }
- func (s *SnakeSimulator) Verify(population *genetic.Population) (results []*genetic.IndividalResult) {
- s.stats.Generation++
- s.statsUpdateQueue <- true
- results = make([]*genetic.IndividalResult, len(population.Networks))
- for index, inidividual := range population.Networks {
- s.stats.Individual = uint32(index)
- s.statsUpdateQueue <- true
- s.field.GenerateNextFood()
- s.snake = &Snake{
- Points: []*Point{
- &Point{X: 20, Y: 20},
- &Point{X: 21, Y: 20},
- &Point{X: 22, Y: 20},
- },
- }
- i := 0
- for i < 300 {
- s.stats.Move = uint32(i)
- s.statsUpdateQueue <- true
- i++
- s.snakeUpdateQueue <- true
- direction, _ := inidividual.Predict(mat.NewDense(inidividual.Sizes[0], 1, s.GetHeadState()))
- newHead := s.snake.NewHead(Direction(direction + 1))
- if newHead.X == s.field.Food.X && newHead.Y == s.field.Food.Y {
- s.snake.Feed(newHead)
- s.field.GenerateNextFood()
- s.fieldUpdateQueue <- true
- } else if newHead.X >= s.field.Width || newHead.Y >= s.field.Height {
- fmt.Printf("Game over\n")
- // time.Sleep(1000 * time.Millisecond)
- break
- } else if selfCollisionIndex := s.snake.SelfCollision(newHead); selfCollisionIndex > 0 {
- if selfCollisionIndex == 1 {
- fmt.Printf("Step backward, skip\n")
- continue
- }
- fmt.Printf("Game over self collision\n")
- break
- } else {
- s.snake.Move(newHead)
- }
- time.Sleep(10 * time.Millisecond)
- }
- results[index] = &genetic.IndividalResult{
- Result: float64(len(s.snake.Points)) * float64(i),
- Index: index,
- }
- }
- return
- }
- func (s *SnakeSimulator) GetHeadState() []float64 {
- headX := int32(s.snake.Points[0].X)
- headY := int32(s.snake.Points[0].Y)
- foodX := int32(s.field.Food.X)
- foodY := int32(s.field.Food.Y)
- width := int32(s.field.Width)
- height := int32(s.field.Height)
- diag := float64(width) * math.Sqrt2
- lWall := headX
- rWall := width - headX
- tWall := headY
- bWall := height - headY
- lFood := int32(0)
- rFood := int32(0)
- tFood := int32(0)
- bFood := int32(0)
- tlFood := float64(0)
- trFood := float64(0)
- blFood := float64(0)
- brFood := float64(0)
- tlWall := float64(0)
- trWall := float64(0)
- blWall := float64(0)
- brWall := float64(0)
- if foodX == headX {
- if foodY > headY {
- bFood = foodY - headY
- } else {
- tFood = headY - foodY
- }
- }
- if foodY == headY {
- if foodX > headX {
- rFood = foodX - headX
- } else {
- lFood = headX - foodX
- }
- }
- if lWall > tWall {
- tlWall = float64(tWall) * math.Sqrt2
- } else {
- tlWall = float64(lWall) * math.Sqrt2
- }
- if rWall > tWall {
- trWall = float64(tWall) * math.Sqrt2
- } else {
- trWall = float64(rWall) * math.Sqrt2
- }
- if lWall > bWall {
- blWall = float64(bWall) * math.Sqrt2
- } else {
- blWall = float64(lWall) * math.Sqrt2
- }
- if rWall > bWall {
- blWall = float64(bWall) * math.Sqrt2
- } else {
- brWall = float64(rWall) * math.Sqrt2
- }
- foodDiagXDiff := math.Abs(float64(foodX - headX))
- foodDiagYDiff := math.Abs(float64(foodY - headY))
- if foodDiagXDiff == foodDiagYDiff {
- if math.Signbit(float64(foodX - headX)) {
- if math.Signbit(float64(foodY - headY)) {
- trFood = foodDiagXDiff * math.Sqrt2
- } else {
- brFood = foodDiagXDiff * math.Sqrt2
- }
- } else {
- if math.Signbit(float64(foodY - headY)) {
- tlFood = foodDiagXDiff * math.Sqrt2
- } else {
- blFood = foodDiagXDiff * math.Sqrt2
- }
- }
- }
- return []float64{
- float64(lWall) / float64(width),
- float64(rWall) / float64(width),
- float64(tWall) / float64(height),
- float64(bWall) / float64(height),
- float64(lFood) / float64(width),
- float64(rFood) / float64(width),
- float64(tFood) / float64(height),
- float64(bFood) / float64(height),
- float64(tlFood) / diag,
- float64(trFood) / diag,
- float64(blFood) / diag,
- float64(brFood) / diag,
- float64(tlWall) / diag,
- float64(trWall) / diag,
- float64(blWall) / diag,
- float64(brWall) / diag,
- }
- }
- func (s *SnakeSimulator) StartServer() {
- go func() {
- grpcServer := grpc.NewServer()
- RegisterSnakeSimulatorServer(grpcServer, s)
- lis, err := net.Listen("tcp", "localhost:65002")
- if err != nil {
- fmt.Printf("Failed to listen: %v\n", err)
- }
- fmt.Printf("Listen SnakeSimulator localhost:65002\n")
- if err := grpcServer.Serve(lis); err != nil {
- fmt.Printf("Failed to serve: %v\n", err)
- }
- }()
- }
- func (s *SnakeSimulator) Run() {
- s.field.GenerateNextFood()
- for true {
- direction := rand.Int31()%4 + 1
- newHead := s.snake.NewHead(Direction(direction))
- if newHead.X == s.field.Food.X && newHead.Y == s.field.Food.Y {
- s.snake.Feed(newHead)
- s.field.GenerateNextFood()
- s.fieldUpdateQueue <- true
- } else if newHead.X >= s.field.Width || newHead.Y >= s.field.Height {
- fmt.Printf("Game over\n")
- break
- } else if selfCollisionIndex := s.snake.SelfCollision(newHead); selfCollisionIndex > 0 {
- if selfCollisionIndex == 1 {
- fmt.Printf("Step backward, skip\n")
- continue
- }
- fmt.Printf("Game over self collision\n")
- break
- } else {
- s.snake.Move(newHead)
- }
- s.snakeUpdateQueue <- true
- time.Sleep(50 * time.Millisecond)
- }
- }
- func (s *SnakeSimulator) Field(_ *None, srv SnakeSimulator_FieldServer) error {
- ctx := srv.Context()
- for {
- select {
- case <-ctx.Done():
- return ctx.Err()
- default:
- }
- srv.Send(s.field)
- <-s.fieldUpdateQueue
- }
- }
- func (s *SnakeSimulator) Snake(_ *None, srv SnakeSimulator_SnakeServer) error {
- ctx := srv.Context()
- for {
- select {
- case <-ctx.Done():
- return ctx.Err()
- default:
- }
- srv.Send(s.snake)
- <-s.snakeUpdateQueue
- }
- }
- func (s *SnakeSimulator) Stats(_ *None, srv SnakeSimulator_StatsServer) error {
- ctx := srv.Context()
- for {
- select {
- case <-ctx.Done():
- return ctx.Err()
- default:
- }
- srv.Send(s.stats)
- <-s.statsUpdateQueue
- }
- }
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